Not even a crashing space station can kill Taniks. An excellent choice for clearing out rank and file enemies. Global Reach: Allows certain weapons to spawn Warmind Cells and grants Warmind Cells additional damage and range.Warmind Cells can clear the entire arena on their own, making them a great choice for this encounter.
Repeat steps two through six five more times.A player calls out their disabled augment and swaps it with someone without an augment.Nuclear Core runners dunk their cores into bins.Doing this from three positions will stun Taniks, allowing core runners to dunk. The Suppressor shoots Taniks while under a drone.The Scanner calls out which bins are glowing.Have two non-augmented Guardians grab the cores. Once a message appears stating that Nuclear Cores are charging, have the Operator shoot a red terminal.Guardians need to obtain the Operator, Scanner, and Suppressor augments from these enemies. Defeat waves of Fallen until augmented Vandals spawn.Drop down the hatch and sprint to the end of the hall to finish the encounter.
Complete this cycle six times to open the hatch at the center of the arena. Two core deposits will complete one encounter cycle. That player must deposit their augment in an augment terminal so a non-augmented player can take it, effectively swapping both players' roles. Check which player has their augment disabled. Once Taniks has been stunned by the Suppressor, one player's augment will be disabled at random-denoted by the "Disabled Augment" debuff.
This will allow your team to deposit their cores into the bins. Rotate to the second drone, shoot Taniks, then do the same thing once more at the third drone to stun him. Stand under the drone and fire at Taniks. Run to the one that has a white circle under it. Before the bins will accept Nuclear Cores, the Suppressor will need to run under one of three drones floating around the arena.